Tuesday 10 May 2016

Cinema 4D - Character Rigging

In our last studio practice with Jay, we learned how to create and use joints in order to create 3d characters and animate them in an easier way. Although it was really interesting, it is going to be hard to do it on my own, but with practice I think I can get there.

At first he showed us how the rig joint works using the Cylinder.

After that we practice on a more detailed model that Jay made for us to use. 

Finally we reached into the last bit, where we were given a ready model of Hulk to create a running cycle using the rig joints. It was so fun to do, I enjoyed it so much. It made me realise the difficulties of the process animators go through to animate the characters but it was worth the while.  

No comments:

Post a Comment